Ariel Assist Logo

The Game: Aerial Assist is this year’s FRC challenge. The game is played on a 25′ x 54′ field with two opposing alliances, a red and a blue. Each alliance consists of three robots who compete to score points in a 2 minute and 30 second match.This is a year where working together with your alliance is very important.

 

The Field: The 25′ x 54′ field is divided into three equal zones: the red zone, white zone, and blue zone. There are also two small goalie zones on the far ends of the field. The key pieces of the field include the four goals and the truss.There are four alliance goals: two goals over the alliance stations, and two goals in the corners of the field. In total, there are eight goals. There is also a truss that stands 5 feet 2 inches above the ground the bisects the field.

Explore below to see what is what: 2014 Ariel Assist Field

Red Alliance Ball Blue Alliance Ball One Point Goal One Point Goal One Point Goal One Point Goal Goalie Zone Truss Blue Alliance Station Blue Zone White Zone Red Zone Blue Goal Red Goal Red Alliance Station Tower

The Points: Robots earn points by sinking the game ball (a 2 foot diameter yoga ball) into a goal. There are four alliance goals: two goals over the alliance stations, and two goals in the corners of the field. The top goals are worth 10 points, and the bottom goals are 1 point. Passing the ball, called assisting, is also worth points. An assist is when one robot who is possession with the ball passes the ball to another robot who gains possession of it. Two assists (two robots) equals 10 points and three assists (3 robots) equals 30 points. Trowing over the truss is worth another 10 points. A robot that is able to catch the ball will receive another 10 points.

 

The Match: The first 10 seconds of the game are designated as the “autonomous period.” During this period, the robot must operate on it’s own, without any drivers touching the controls. Robots moving from the white zone to their alliance zone earns 5 points. Shooting into a goal is worth 5 extra points (6 & 11 points) and scoring a goal while it is “hot” (when the lights around the goal light up) are worth and extra 5 points (11 & 20 points) During the remaining 2 minutes and 20 seconds, it becomes the “teleop period”. Humans take control of their robot and race to earn more points to win the match. There is only one game ball per alliance on the field, so teams must work quickly and efficiently to earn points in the match.

 

More Details:

 

 Alliance Ball

The game is played with exercise balls that are about 25”.  Each alliance only gets one ball at a time and won’t get a new one until the ball’s cycle is completed. Return to the field.

Tower

 

 

To get a new ball the alliance member must wait until the cylinder holder is light up. This means you can take the ball and put it in play. The cylinder is located behind your team’s alliance walls. Return to the field.

White Zone

 

Return to the field.

Blue Zone

 

Return to the field.
 

Red Zone

Return to the field.

Goalie Zone

 

Return to the field.

 

 

One Point Goals

1pointgoal

The low goal which is worth one point. The side openings are 2’5” wide by 2’ 4” tall. The top opening is a 2’ 8.5” square. The bottom edge is 7” off of the floor. Return to the field.

Ten Point Goals

 

The high goals are each worth ten points. The goals are 3’ 1” high and 11’ 6” wide. The curved edges are each a semicircle with an 18.5” radius. Return to the field.

Alliance Station

 

Alliances have three identical player stations that are located opposite from their goal. Return to the field.

Truss The truss is in the middle of the field. It is worth ten points when the ball is thrown over it and another ten points when the ball is caught. The bottom is 5’2” from the floor and the top is 6’2” from the floor. Return to the field.

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